A noble warrior, Champion seeks out battles and lives for glory. They unleash their rage upon their foes like an unstoppable hurricane of power, breaking them with ease and knocking the absolute stuffing out of them. Champions bravely rush into a battle – launching a volley of arrows, striking enemies with their mighty sword, and rarely ever denting their shield. Their proud spirit, valor, and nerves of steel never let Champion down in a fight bringing them victory after victory.
Destroyer is a melee hero with a specialization in two-handed weapons. Having a high survival rate, they sweep right into the heart of a battle, dealing a lot of damage to their enemies. Fighting in a group, they can support their allies in critical moments restoring team members’ health for a certain amount of time.
Champion dashes to the target area and deals physical damage (Attack Power) in the area in front of him. All enemies affected by this ability are slowed (Spirit).
Champion throws their weapon in the target direction. It deals physical damage (Attack Power, Spell Power) to all enemies it hits in its path.
Champion shouts and gets buffed for 10 seconds, which increases their health (Vitality) and Attack Power (Strenght). Enemies within a short distance from Champion get reduced armor and magic resistance (Spirit).
Champion jumps to the target location and deals physical damage (Attack Power) in the place of landing. All enemies in the affected area are stunned.
For each basic attack or use of ability, which hits the enemy, Champion gains 1% bonus Attack Power. The buff stacks up to 10 charges, and when the maximum amount of charges (10) is reached, the movement speed is increased by 10%. The charge lasts 5 seconds and refreshes. Activation of the special ability is available on 10 charges only, and Champion starts to whirl, dealing physical damage (Attack Power) with their weapon every 0.5 seconds (Attack Speed) to all nearest enemies during 1.5 seconds. After that, all empowered charges fall off.
Ranger is a hero who uses a bow and arrows. Toggling between two stances, they can choose to deal damage either to the target area or severely struck a particular target. Being part of a group, Ranger can be the main source of dealing damage but can also use crowd control to root and slow enemies.
Champion fires an arrow with a net in the target direction, which deals physical damage (Attack Power) to the first enemy it hits in its path, rooting them (Spirit).
Champion chooses the target area, which for the next 2 seconds is attacked with a hail of arrows dealing physical damage (Attack Speed) once in a second. All enemies in this area are slowed (Spirit). All allies in the area gain bonus movement speed (Spirit).
Champion can toggle between two stances.
While in the first stance, Champion's basic attacks reduce the armor of a target. The effect stacks 5 times. When switching to this stance, the next basic attack will reduce a target's armor by 15 (Dexterity).
Basic attacks deal less damage in the second stance but will slow enemies. When switching to this stance, basic attacks will additionally deal damage to the two nearest targets with on-hit effects for 6 seconds.
Champion fires a volley of arrows in front of him, dealing physical damage (Attack Power) to all enemies affected by the ability. Champion leaps 4 meters back.
Champion's basic attacks leave arrows in enemies. Champion gains bonus attack speed for each arrow. The effect stacks 10 times. The special ability can be activated, which triggers an immediate explosion of all arrows stuck in enemies dealing physical damage (Dexterity).
Defender is a tank who uses their sword and shield in a melee fight. They can withstand a lot of incoming damage and help reduce damage to their allies. While in a group, Defenders taunt enemies to make sure they’re the ones taking the most damage and attacks.
Champion empowers their next basic attack. An empowered basic attack during 7 seconds permits them to hit the target with a powerful strike dealing physical damage (Attack Power). After this empowered strike, Champion buffs themself, which reduces incoming damage by -3% (Armor, Magic Resistance). This effect lasts 10 seconds, stacks up to 5 times, and refreshes its effect period with each stack.
Champion throws their shield in the target. If the shield hits the target, it bounces to the enemies several times, dealing physical damage (Attack Power). The first target hit by the shield is stunned (Spirit).
Champion jumps to the target location dealing physical damage (Attack Power) upon landing and taunt all enemies to attack him for 2 seconds.
Raises the shield and for a short duration reflects all the incoming damage back to an enemy. Champion is still able to move while reflecting the damage. Preserving the type of reflected damage, Champion becomes immune to crowd control and damage. They also create an area behind their back in which allies gain reduced incoming damage (Spirit).
Champion gains bonus armor and magic resistance (Vitality) for each enemy in the 3 meters range around Champion.