Coming of age in a concrete jungle surrounded by street gangs at war, the bright and youthful Bomber had to grow up early. They managed to survive with the help of their trickery and razor-sharp wit. Speed is their advantage, and explosives their best friend. Bomber is unrivaled when it comes to illusions and hoaxes. They might seem like they’re just playing with matches, but watch out – or their little games might be the last thing you see before you die.
Blast Medic is a ranged support hero who uses grenade launchers and can wield various explosives like hand grenades or bombs. This hero heals allies, buffs them, and uses crowd control against enemies. They can create illusions to trick their enemies.
Bomber throws a bomb, which deals magic damage to enemies (Spell Power) and heals allies (Spirit). The bomb ricochets off the targets 2 times. With every ricochet, the damage dealt to enemies increases, and the healing effect to allies decreases. Bomber will need some time to use the ability. It can be cast while Bomber is moving.
Bomber throws a bomb to the target area: enemies get physical damage (Attack Power) and are blinded. Bomber and allies, who were in the range of explosion, are buffed and gain reduced incoming damage (Spirit).
Bomber creates their duplicate and sends it to the target direction. When the ability is recast on the duplicate, Bomber swaps places with the duplicate. Passing through enemies Bomber deals magic damage (Spell Power) and regenerates health (Spirit) of allies he passes through. If there are enemies or allies between Bomber and the duplicate while Bomber is teleporting, enemies are additionally stunned (Attack Speed), and allies gain bonus movement speed (Attack Speed).
Bomber sends a drone to a target hero. The drone is active for 7 seconds.
- If the target is an ally they are buffed with periodic healing (Spirit). The target gains bonus movement speed (Spell Power) and all movement speed reduction effects are removed.
- If the target is Bomber, they will be shielded (Spell Power). While Bomber is shielded, their basic attacks will slow (Spirit) the target.
- If the target is an enemy, they will be debuffed gaining additional magic damage (Spell Power) alongside the damage dealt by basic attacks. While the effect lasts the target gains 10% more damage.
Bomber gets 3 different passive effects, which replace each other every 5 seconds. At any moment, the special ability can be activated, and the current passive effect is empowered and prolonged for 10 seconds.
- 1. Outcoming healing increased by 10% and by 20% when empowered.
- 2. Attack speed increased by 10% and by 20% when empowered.
- 3. Basic attacks deal damage to the area. Additional physical damage (Attack Power) is dealt for every basic attack when empowered.
Types of empowerment:
Grenadier is a ranged hero who uses a plasmagun, bombs, and grenades to deal massive explosive damage. Thanks to a special ability, they can instantly reset the cooldown on all their abilities. They can also assist allies, dragging them back to help avoid attacks or knocking enemies back.
Bomber deals magic damage (Spell Power) and pushes off an enemy. When the ability is applied to an ally, they are dragged back to Bomber and gain increased movement speed (Spirit) for 3 seconds.
Bomber throws a grenade at the target enemy. It sticks to the target and explodes with 2 seconds delay dealing magic damage (Spell Power). Enemies caught in the blast range get 50% of damage dealt to the primary target, and are slowed (Spirit). The grenade can be attached to an ally. After explosion, all allies caught in the blast range gain bonus Attack Speed (Intelligence) and bonus ability haste (Intelligence).
Bomber throws a bomb in the target area. Enemies struck by the explosion gain magic damage (Spell Power).
If the ability hits at least one enemy, Bomber gets one charge of increased Spell Power for 10 seconds. The amount of charges increases by 1 and the time of the buff refreshes if the enemy is hit again. The maximum amount of empowered charges is 5.
Bomber instantly reset cooldown on all their abilities.
Each Bomber's ability leaves explosive charges on an enemy, which lasts 5 seconds and stacks up to 6 times. When Bombers uses the special ability, the charges detonate, triggering an explosion and dealing magic damage (Spell Power).
Infiltrator is a melee assassin who deals massive damage in a short amount of time. Infiltrator uses double daggers and mines. They can become invisible to foes for some time, easily finish off enemies with low health, and deal increased damage to those who have maximum health points.
Activating this ability, Bomber becomes invisible for 7 seconds and gains bonus movement speed.
The next basic attack is empowered, dealing additional physical damage (Attack Power) and silencing an enemy.
Bomber throws a mine in the target location:
- The mine instantly detonates if an enemy is standing in the place of its landing or if they pass by within 3 meters range from the active mine. Enemies caught in the blast range are also stunned for 2 seconds.
- The mine activates with a 1-second delay upon landing and becomes invisible for the next 50 seconds.
When the mine detonates, it deals magic damage (Spell Power) in 2 meters range and slows (Vitality) all enemies damaged by this ability. Only one mine at a time can be active.
Bomber throws a satchel of grenades in the target direction. All enemies in the area of effect gain magic damage (Spell Power). The zone created after the explosion slows enemies by 30% (Spirit).
Bomber jumps to the target area and deals physical damage (Dexterity) to all enemy targets in the place of their landing.
If the target enemy is another player's hero and their hero's health is less than 20%, the ability instantly kills them. The ability fully recharges if the enemy was killed.
Dealing critical damage reduces cooldown of Bomber's abilities by 1 second.
Attacks and abilities that hit an enemy in their back will increase the chance of dealing critical damage by 50%.